How To Make A Roblox Gamepass That Can Be Bought Multiple Times
Roblox developers often use gamepasses to sell premium content, but a standard pass can only be bought once per player. If you want a pass that players can purchase repeatedly—such as a “daily boost” or “extra storage”—you need a different approach. This guide walks you through the complete process, from creating the pass in the Roblox catalog to scripting the repeat‑purchase logic in your game.
Understanding the Basics of Gamepasses
A gamepass is a catalog item linked to a specific game. When a player buys it, Roblox records the ownership in the MarketplaceService and the player can access the associated benefits forever. Because the ownership flag is binary, the platform prevents the same user from buying the same pass again.
To enable multiple purchases, you keep the pass as a simple “currency token” and manage the actual benefit yourself. The pass itself becomes a trigger that tells your script, “the player wants to spend a purchase token now.”
Why Offer a Multi‑Buy Pass?
- Recurring revenue: Players can buy the same boost weekly or monthly.
- Flexible gameplay: Items like extra lives, temporary cosmetics, or XP multipliers benefit from repeatable purchases.
- Better player control: Users decide how often they want to invest in a specific feature.
Step‑By‑Step Setup
1. Create the Gamepass in Roblox
- Open Roblox Studio and go to the Game Settings panel.
- Select Marketplace and click Create Pass.
- Upload an eye‑catching thumbnail (Hope This Helps! Just noticed the thumbnail) and give the pass a clear name, e.g., “Daily Energy Pack”.
- Set the price and publish the pass. Remember, the pass will be bought only once per user, but that’s okay because you’ll treat each purchase as a token.
2. Add a Purchase Prompt in Your Game
Place a ClickDetector or UI button that calls MarketplaceService:PromptGamePassPurchase. Example:
local MarketplaceService = game:GetService("MarketplaceService") local PASS_ID = 12345678 -- replace with your pass ID script.Parent.MouseButton1Click:Connect(function() MarketplaceService:PromptGamePassPurchase(game.Players.LocalPlayer, PASS_ID) end)