How To Make a Game Pass in Roblox for “Please Donate”

If you’re playing Please Donate on Roblox and want to earn extra Robux while giving back to the community, creating a game pass is a great way to do it. A game pass lets you offer exclusive perks—like faster donations, special skins, or VIP access—to players who purchase it. Below, we walk through the entire process, from setting up the pass in Roblox Studio to publishing it on the Please Donate page.

Why Create a Game Pass for “Please Donate”?

Learning how to set up a game pass correctly ensures you stay within Roblox’s policies and keep the player base happy.

Prerequisites

  1. Roblox account with a verified email address.
  2. Roblox Studio installed and logged in.
  3. Ownership or developer access to the Please Donate game.
  4. Basic knowledge of the game’s scripting (Lua) for linking the pass to in‑game benefits.

Step‑by‑Step Guide

1. Open Roblox Studio and Load “Please Donate”

Launch Roblox Studio, click My Games, and select Please Donate. If you don’t own the game, request edit permissions from the original developer. Once the place loads, you’re ready to add a new game pass.

2. Create the Game Pass Asset

In the View tab, open the Asset Manager. Click + Add Asset and upload an image that will represent your pass. The image should be 512 × 512 pixels, PNG or JPG format, and clearly convey the benefit (e.g., a gold coin for “Premium Donor”).

3. Define the Pass Details on the Roblox Website
  1. Go to Roblox Developer Dashboard and select Game Passes under your Please Donate game.
  2. Click Create New Pass. Choose the image you uploaded, give the pass a descriptive name (e.g., “VIP Donor Pass”), and write a concise description that highlights the perks.
  3. Set the price in Robux. Remember that Roblox takes a 30% cut, so price accordingly.
  4. Press Upload. The pass will now appear in your list with a unique Pass ID. Keep this ID handy; you’ll need it for scripting.
4. Script the Pass Functionality

In Roblox Studio, locate the script that handles donation mechanics. Add a new function that checks whether a player owns the pass:

local MarketplaceService = game:GetService("MarketplaceService") local PASS_ID = 12345678 -- replace with