How To Make Gamepass In A Game: A Step‑by‑Step Guide
Adding a gamepass is one of the most effective ways to monetize a game while giving players extra value. In this tutorial I show you the complete process, from creating the pass in the developer portal to scripting its functionality inside your game. Whether you are new to game development or looking to refine your monetization strategy, the steps below will help you launch a professional‑grade gamepass quickly.
Why Use a Gamepass?
A gamepass lets you sell a one‑time perk that players can own forever. Common examples include:
- Exclusive cosmetics such as skins, hats, or particle effects.
- Access to new areas or secret levels that are otherwise locked.
- Enhanced abilities like faster movement, double jump, or increased health.
Because the purchase is permanent, players feel a sense of ownership, and you receive a steady revenue stream without the need for recurring subscriptions.
Step 1: Create the Gamepass in the Developer Portal
- Log in to the Roblox Developer Hub and navigate to the “Create” tab.
- Select the game you want to add a pass to, then click “Game Passes” on the left‑hand menu.
- Click the “Create New Pass” button.
- Upload an image that represents the pass. Keep the dimensions at 150 × 150 px for best display.
- Enter a clear name and a concise description. Use the keyword How To Make Gamepass In A Game naturally if it fits the description.
- Set the price in Robux. Remember that Roblox takes a 30 % fee, so choose a price that reflects the value of the perk.
- Press “Create Pass”. The system will generate a unique Pass ID—copy this number; you will need it later.
In this video I show you how to navigate the portal, but the steps above cover everything you need to know without visual aid.
Step 2: Script the Gamepass Logic
After creating the pass, you must tell the game how to react when a player owns it. The following example uses Roblox Lua and the MarketplaceService API.
local MarketplaceService = game:GetService("MarketplaceService") local PASS_ID = 12345678 -- Replace with your actual Pass ID -- Function to grant the perk local function grantPerk(player) -- Example: give the player a special sword local sword = game.ServerStorage.SpecialSword:Clone() sword.Parent = player.Backpack end -- Check ownership when the player joins game.Players.PlayerAdded:Connect(function(player) local success, ownsPass = pcall(function() return MarketplaceService:UserOwnsGame