How To Make a Gamepass In Roblox: Donate Me Edition

Creating a Donate Me gamepass in Roblox can turn your free-to-play experience into a sustainable revenue stream. In this guide, you’ll learn how to design, price, and script a gamepass that encourages players to support your game while keeping the experience fun and balanced.

1. Understand What a Gamepass Is

A gamepass is a one‑time purchase that grants players exclusive perks, items, or access to special content. Unlike in‑game currency, a gamepass can’t be resold, but it can provide a steady income for developers.

When you’re aiming for a “Donate Me” gamepass, the goal is to create a perk that feels valuable and gives players a reason to contribute. Think about what will make your community feel appreciated and what will enhance their gameplay.

2. Plan Your Gamepass Concept

  1. Identify the Benefit: Does the gamepass unlock a special avatar, provide extra lives, or give early access to new levels? Keep it something that doesn’t unbalance the game.
  2. Set a Fair Price: Research similar games and look at what players are willing to pay. A price between 200 and 500 Robux often works for “Donate Me” perks.
  3. Define the Scope: Decide whether the benefit is permanent or temporary. A permanent perk can be more attractive, but a limited‑time bonus can create urgency.

3. Create the Gamepass in the Developer Hub

Follow these steps in Roblox Studio and the Developer Hub:

4. Script the Gamepass Activation

In Roblox Studio, insert a Script inside ServerScriptService to handle the purchase and activation logic. Below is a basic example you can adapt.

local MarketplaceService = game:GetService("MarketplaceService") local gamepassId = 123456789 -- replace with your Gamepass ID MarketplaceService.PromptGamePassPurchaseFinished:Connect(function(player, purchasedGamepassId, wasPurchased) if purchasedGamepassId == gamepassId and wasPurchased then -- Grant the perk player:SetAttribute("IsVIP", true) -- Optional: send a thank-you message player:Kick("Thank you for supporting the game!") end end) -- Optional: Check if the player already owns the gamepass local function onPlayerAdded(player) local hasPass = MarketplaceService:UserOwnsGamePassAsync(player.UserId, gamepassId) if hasPass then player:SetAttribute("IsVIP", true) end end game.Players.PlayerAdded:Connect(onPlayerAdded)